dedehkn's Recent Forum Activity

  • In gradle-wrapper.properties I changed gradle version from 9 to 8.9 and it built successfully.The solution was that and it took me 2 days to figure it.

    Thank you for your support again!

  • Hi,thank you for spending time on my post and for your help.I export for android studio because I need to remove permissions since the game is for kids.I am not new to it,this is how I have to do it everytime.The weird thing on my side I can build it without problem with previous version but only api 35 ones do this.now that you say it works on your side that means it isnt a common error.

    can you tell me which version of android studio you are using and what sdks you have installed in it,yoır settings etc.

    Thanks again.

  • Also when I downgrade to version r432 which exports for android 34 I can build the project without problem.The issue starts within the first version of construct that exports for api35.

    I also tried uninstalling and reinstalling sdks for api35.

  • I use gameanalytics but I still get same error if I remove it from the project

  • End of August is coming and we need to upgrade api levels.Every year I do it with android studio easily.This time again I upgraded to latest version of android studio,I deleted .gradle and .idea files to sync the project but I get this error:

    Could not resolve all dependencies for configuration ':app:debugRuntimeClasspathCopy'.

    Cannot select root node 'debugRuntimeClasspathCopy' as a variant. Configurations should not act as both a resolution root and a variant simultaneously. Be sure to mark configurations meant for resolution as canBeConsumed=false or use the 'resolvable(String)' configuration factory method to create them.

    Another error at the same time:

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 10.0.

    You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

    For more on this, please refer to docs.gradle.org/9.0-milestone-1/userguide/command_line_interface.html in the Gradle documentation.

    I couldnt solve this issue,if anybody encountered similar issues I would be happy if you help,thanks.

  • There are many options to show banner ads;smart,stantard,large,small etc.

    I chose standart banner which works with the test id given by google for standart ads.

    But when I create a new banner ad on admob there is no option about it.It creates an id and there is no question whether we wnat it to show standart,adaptive or large.

    Now with this real id I see requests but no impressions.

    If anyone using banner ads here I would be happy to hear which ad type you are selecting for banner behaviour in construct.Smart,standart,large or small?

    Thanks

    Tagged:

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  • Yes,I recognized that the create banner ad behavior caused that.

    I think I figured out the right way.I check on each level if banner is showing and only create banner ad if the ad is hidden.

    I think this is the right way for interstitials too.I used to create new ad for interstitials every time the scene loads, now I applied new method to it too.

    I attached image here so people can see how ads should be loaded.

    Pls let me know if you recognize an error here.

  • I am trying to do the same.I hide the banner only if interstitial is going to appear but even if the interstitial doesnt appear it seems like construct is hiding banners when transititoning between scenes.

    I think I have to use create banner ad everytime I load a new scene without using any other condition?

  • Thanks for the response.

    Yes banner ad appeared on the real device.

    Well so far I never used banner ads,they look ugly I hate them,I only use interstitials.but lately I got an email from admob.See image my all income is from interstitals while for similar apps they get only %20 from interstitials and %55 from banners.I think this is because you show many ads with banners.

    For banners I am going to use standart banners I think smart banners arent working anymore right?

    I am planning to create a new banner at the begginğng of each level and I am going to hide it at the end of the level since at this point there is possibility an insterstital may pop.Is this the right way to implement it?

  • Hello,

    I managed to add intersitial and reward ads correctly but I am having problems about banner ads.

    I select standart for banner because as far as I know smart ads are deprecated.

    I type in the banner ad id but no ad appears at the bottom of the screen.

    There is a value to type which is called ‘offset’ I dont know what and how to type there.

    If anyone can show me an example for this I’d be happy.

    Thanks in advance.

    Tagged:

  • I am trying to remove ad id permission to comply for kids but for previous versions of construct there was only one permission I had to delete.After r402 I see more permissions about ad ids(please see image).Does anybody have idea if all those permissions are against children policy and I remove all of them by adding following code lines to manifest file

    <uses-permission android:name="com.google.android.gms.permission.AD_ID" tools:node="remove"/>

    <uses-permission android:name="android.permission.ACCESS_ADSERVICES_ATTRIBUTION" tools:node="remove"/>

    <uses-permission android:name="android.permission.ACCESS_ADSERVICES_AD_ID" tools:node="remove"/>

    <uses-permission android:name="android.permission.ACCESS_ADSERVICES_TOPICS" tools:node="remove"/>

    Tagged:

  • But I am using extra plugin game analytics and thats what I am getting the error for.

    Do you think your solution is about same thing and where exactly you change version numbers on android studio?

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dedehkn

Member since 9 May, 2019

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