tomsstudio's Recent Forum Activity

  • Not yet, been too busy with coding and testing. I will have a itch page set up with all the information about it before I release the beta :)

    I'm happy to answer any questions you may have.

  • Not currently possible, but im building an extension on top of the construct multiplayer plugin which can do what your asking.

    Will have a beta in a week or so.

  • A = document.getelementbyid(iframe)

    A.contentwindow.postmessage("completed", "*")

  • I sent you an email but might be a little late 🙂

    I'm building a front & backend service that would suit your requirements.

    It's a hybrid peer-to-peer network assisted by dedicated turn servers with really cheap $ per GB.

    Lots of luck with your project!

    Regards,

    Tom

  • I might be wrong,

    but basically its checking to see if its not overlapping itself(as its the one being picked on the touch event). Which is true every event.

    There are some tricks around this, but the most easiest verion for my brain that i can think of is to use a function and a invisible collision tile(the same size of the gridbase).

    so,

    on gridbased.touch, call function($name) no need to pass any values.

    on.function($name) set invisible tile position to createx and createy

    invisible_tile is not overlapping gridbase at offsetx and y

    then create object(gridbase) at createx +- offsetx and createy +- offsety

    (repeat event inside function for however many times you need it)

    This should work, someone else might come up with a better solution.

  • jan2000

    would a exported nwjs(node webkit) work? Rather than using a web server?

    Cheers,

    Tom

  • Cheers for feedback.

  • Hello!

    A year or so ago i was playing around with the multiplayer plugin and i would minimise a host process and the game would continue to run in the background.

    Now however both chrome tabs and nwjs processes when hosting will pause when minimised.

    Firefox hosted tabs still work when minimised.

    Is this a bug? Or a intended change?

    Cheers,

    Tom

    edit *6am here, had put in instead of when in the title.

  • Here's hoping the project files can be saved locally and are similar structure to the current .xml project files.

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  • fremachuca

    sent you a pm.

  • I said it last year and I still think the same now.

    C2/C3 needs to be the BEST 2D game engine, period. Scirra is still a small group compared to Unity or Epic Games (UE4).

    The best thing that can happen for C3, is a native export option.

    No reliance on funky and often broken 3rd party wrappers...

    Getting close...

  • Hi,

    I have set up my own multiplayer functions using the built in C2 Multiplayer WebRTC.

    Depending on what you functionality you need I could certainly code the multiplayer part for you.

    Regards,

    Tom

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tomsstudio

Member since 29 Aug, 2013

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