Colludium's Recent Forum Activity

  • Thank you!!

  • At long last - this is an excellent effect! Thank you for putting it together for the community.

  • I suggest you look into suggesting your players use http://www.x360ce.com/. It's a bit of minor hack, but a great free asset.

  • , yes, I get that too. If I go away and then hit View Your Posts I often get a log in screen that is different to the one I get to if I hit the Log In link on the right of the screen. If I take the suggested log in option then I invariably will have to log in again within a couple of minutes.... I always go for the log in option on the right and ignore the default. I have even added a link to it in my browser....

  • It depends on the effect you are after.... Spriter permits blending between different animations and give a smoother animation effect than sprite sheets can (in most situations), so the final animation appears of a high standard but uses up only a small amount of memory. However, Spriter has a performance overhead - you can't have a large number of Spriter objects running even on desktop without performance being impacted. There is also an instantiate time for Spriter objects, so that they might appear up to a second after the layout starts (work arounds are possible, though, by delaying fade-in etc). The best thing to do is give Spriter a try and see if you like what it can do.

  • Browser Request Full Screen. It will only work after a user initiated trigger like On Touch....

  • - I have experienced those problems for over a year now. They happen if I change browser (eg phone to computer) or if I go AFK for a short while.... I consider it a feature - even Facebook is less fastidious.

  • It's a 10 Gb download that unzips to 40 Gb before installation! I think I need to upgrade my laptop first ... Apparently it's based on the CryEngine, but without the $10 per month tax. Very promising!

  • Sprite has a mass of 16 whereas Sprite2 has a mass of 20.... I think you might be confusing density with mass.

  • Without a capx the bug didn't happen... Do you happen to have an audio file that plays on a 24 second loop? If so, open it in audacity and fix any step / square waveform at the start or end of the track. If that's not the problem then you need to post an example so it can be investigated.

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    Wrong forum for this, and I think you're marketing this a too much with so many identical posts in the different forums.

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  • Edit - Sounded too negative on reading again. I think the most important thing to do is strive to finish the game whilst taking in feedback and bug reports. I've heard it said that the first 90% of game dev is easier than the second... So finishing is a real achievement. Good luck, and week done getting greenlit!

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Colludium

Member since 26 Aug, 2013

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