lionz's Recent Forum Activity

  • It's because of the wait, remove it

  • You don't need the pick random instance btw, the death animation condition is fine. Maybe it's because of how you are using the health pack variable to determine spawning of another health pack. Change the spawnchance thing to a global variable and use this instead.

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  • Check in debug preview to see the number of instances and if they are spawning. Also to note If you didn't set positions or anything then each object will spawn on top of each other. If you mean none of the objects are spawning then check the layer you are spawning them, but start with debugger and you can see if they actually spawned.

  • Ah ok looks like maybe picking issue. If a skeleton dies, you need to spawn the item on a skeleton (the one you picked on death), not 'family enemy'.

    If you called the function on family enemy 'death animation finished', then using family enemy again in the function is fine and makes sense.

    The function also needs to have 'copy picked' enabled in its setting so that it keeps the picked instance between the original call and inside the function.

  • You didn't share where the function is being called. Use Browser log action to log the values, it will help you determine if they are as expected.

  • Oh you switched to using the array instead of system conditions now. Instead of loopindex you can use the array condition 'compare current value' of X.

  • Are the empty cells 0 or just empty. If empty you need to use "". Also you removed the stop loop action but you will need that or it will fill all empty cells with the variable instead of the first one found.

  • There is no condition to check if it's empty. if array.at(loopindex) = "" or something like this

  • Someone would have to take a closer look at the file but the event you enabled is a trigger once event, it shouldn't be triggering all the overlap checks all of a sudden. I think the poly checks bit is the important one for performance, the field below the one you are mentioning in the video. I don't know how it jumped from 0 to such a higher number by enabling that event.

  • It's strange that you asked this question but you didn't use the toggle action hehe. There is a toggle boolean action you can trigger when you press escaped, that would work on its own.

    The reason why it's not working for you here is because in Construct it runs the events from top to bottom so by the time it triggers the second event the variable is set to true and sets it back to false. You can use a sub event with an Else to get this to work, where Xis Pause Else is Pause will trigger only one time, or as mentioned above the toggle action on Escape pressed.

  • It could be that the layout is not reading the event sheet. Each layout can be assigned an event sheet so make sure the events are on the one that is linked. If the layout properties don't show an assigned event sheet then you can set it.

  • No problem. If you have any more problem with global layers feel free to respond here, or there is the manual with some useful tips!

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lionz

Member since 5 Aug, 2013

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