lionz's Recent Forum Activity

  • Sounds like you just need an idle animation? Also just set some up some variables for movement states like 'IsIdle' 'IsWalking' 'IsCharging'.

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  • If you link to the .capx file then someone will be able to help with this.

  • What exactly do you mean by 'wrap' ?

  • Yep, I stop spamming by using global variables. In this case, I use a global variable 'Active', which is set to False by default.

    When Key is pressed, If 'Active' is False > Set 'Active' to True, Do Action, Wait 2 seconds, Set 'Active' to False. This will only allow key presses when 'Active' is set to false.

  • If Goblin dies set Goblin_Died to true > Run rand

    Function rand

    If rand = 1-10 > Function Loot_Common

    If rand = 11-15 > Function Loot_Rare

    If rand = 16-17 > Function Loot_VeryRare

    If rand = 18 > Function Loot_ UltraRare

    Function Loot_Common

    If Goblin_Died OR

    If Orc_Died > Spawn Gold

    If ???

    Function Loot_Rare

    If Goblin_Died > Spawn Gold

    If Orc_Died > Spawn Sword

    If ???

    Function Loot_VeryRare

    If Goblin_Died > Spawn Dagger

    If Orc_Died > Spawn Armor

    If ???

    lots of ways..

  • ReanimtedNerd

    ah PushOutSolid, I didn't even know that existed. Not looked into pathfinding much. Nice fix! :)

  • Simulate move direction will only move the spider a tiny amount, you have to loop it. You could do that by setting variables when each corner is hit.

    I would structure the logic in a different way though : MoveToward Spider_Down, WhenOverlapping Spider_Down > MoveToward Spider_Left etc etc

  • I don't see a problem here, what do you need help with? Just keep the functions tidy and all is good!

  • This has been posted several times and I never saw a real solution. I solve it by stopping them when they collide and then continuing pathfinding when not colliding. I haven't seen a real solution from anybody yet though!

  • Would need a link to the .capx file to assist.

  • Global variables don't reset unless you ask them to. If you 'include' the event sheet on more than one layout the global variable shouldn't change value between layouts.

  • Kyatric

    Yep, that's how I usually set up the scrolling with parallax stuff for my HUDs. Not sure what the issue is that he needs help with : (

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lionz

Member since 5 Aug, 2013

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