lionz's Recent Forum Activity

  • Np <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Chop up the sprite sheet outside of C2 and import them as separate images on one animation? Or did you want to avoid doing that?

  • Nah the sprite is just one image. You could in theory do something like make visible a sprite that is pinned to the robot and covering the limbs you have detatched but I'm not entirely sure if this will interfere with the anims and possibly with other environment assets. If you want to detatch limbs I would attach them as separate sprite objects pinned to the main body.

  • If the limbs on the boss always fall off in the same order then I would use animations and just update the sprite on each stage of the boss. If you can target separate areas of the boss perhaps you can pin the various parts to the main boss body. If you apply Physics behaviour to attached objects they should flail about like limbs too.

  • The invisible sprites pinned to the camera should work, just make sure you have collision disabled and then enable the collision when the ship collides with the border.

  • Bound to layout behaviour doesn't work?

  • Give the ship you are controlling 8-direction.

    Create an invisible sprite and give it Scroll-To behaviour.

    Have the invisible sprite move right constantly (bullet behaviour or movetowardangle etc)

    Result: You can move the ship around the screen in 8-direction. There is a camera moving right constantly.

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  • It's probably doable. You will need to explain the game more as I can't imagine a playable character with limbs and joins that can be destroyed. What is the idea of the game?

  • You could use a global variable as a condition i.e. On Touched(if variable=0) > Do touch. Then if you set variable to 1 when the game is paused, the touching will not work. Another way you can do it is to put all the major touch logic into a group and disable the group when the game is paused.

  • If by attach you mean create object(bullet) then yeah use the player box. use the player sprite just for the animations.

  • Look at the level Ghost Shooter(Tutorial) that comes with C2

  • ArcadEd Ah you got in there a second before me this time lol'd

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lionz

Member since 5 Aug, 2013

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