lionz's Recent Forum Activity

  • No that's not the case, it's a 2D engine.

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    This reminds me of the petition we had recently to stop Trump from entering the UK

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    Already got a tattoo of 'C2 til I die' across my chest.

  • What about the custom plugins and behaviors in C3?

    Interesting, start a thread about it? Hopefully it just comes under the 'you can easily import your C2 project into C3' thing though.

  • $1,000,000, which includes a postcard with a personalised message from Scirra staff.

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    I simply can't justify $100 annually on something I won't use all time.

    That's just a personal thing for you then. If you are using it more than once a year then you will find that the $100/year becomes more reasonable.

  • Argh the clickbait title. Yeah I don't see a problem, I think even C2 is worth an annual subscription, I would still pay if it was annual. It's powerful software and allows you to create a game hassle-free, always worth it.

  • > Construct 2 will continue to receive updates as they have been for the foreseeable future. Exactly as has been in the past, if critical parts break they will be fixed and updates given to everyone free of charge.

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    This is too vague. A game can take 5+ years especially for someone that's not a full time game creator.

    If for some reason C2 support is discontinued, at least you know it'll import ok into C3 so nothing is really lost and you can continue working on your game.

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  • sounds interesting but the link doesn't work.

  • Mr. Gyro

  • Yeah add both the behaviours but set 8-direction to use default controls:No. This is just one example of getting blocked by solids.

  • No you said pushed so I used pushed What I mean is don't just trigger it once because it will moveTo the x,y at the time it was pressed, you can use every tick to constantly moveTo the object position. If you want it to constantly moveTo the object after a button press you can toggle a variable, if pressed=yes then moveTo object.

lionz's avatar

lionz

Member since 5 Aug, 2013

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