lionz's Recent Forum Activity

  • You can no longer use the dropbox public folder to host the game, see here :

    I'm assuming that the tutorial existed before this change occurred. There are alternate ideas on how to share your game in the linked forum topic.

  • Might be a delay to do with preloading. If it's the first time the explosion happens and you didn't preload the audio then it will take some time to download and play. Is Preload Sounds in project properties set to Yes?

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  • If it's switching characters and not players (it's the same player) then you could just change the animations based on which global variable is set I guess, which uses the same object.

  • Can you add some more information please?

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  • Can you share it as a capx please (another option when you save). caproj is useless without the other project files.

  • Set some kind of toggle variable condition so that when the help is open, the mouseover event doesnt work. So wherever the mouseover change event is, add if helpOpen=0 or something. When you open the help, set helpOpen to 1. This will mean the mouseover change to a hand won't work when the help is open.

  • Check out the manual for how events work. The page is even called how events work <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> https://www.scirra.com/manual/75/how-events-work

    A cutscene would just be a bunch of events in order, with objects moving around and text boxes appearing I imagine. You can switch to a new layout for that. A trick for a moving camera I use is to add the ScrollTo behaviour to an invisible object that moves about the screen, then the game appears to follow the camera.

  • YoHoho I've made a capx here, it's one event. https://www.dropbox.com/s/71fhi1q6g1y63 ... .capx?dl=0

    The other stuff is just to spawn random bullets so you can see the damage being taken off the enemy.

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lionz

Member since 5 Aug, 2013

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