How do I go about doing a cutscene?

0 favourites
  • 4 posts
  • Should I make a new layout titled "cutscene?" Or should I try to incorporate it in my current layout right now?

    Also....how do you go about doing a cutscene? I'm really confused on how to even go about doing it.

    And lastly, is there a tutorial out there that helps you learn how events work in Construct 2? Because I get hella confused easily on what to even put in events. Like I look at some of the people in the forums and I am extremely confused on what it is they're talking about or saying.

    This is what my game looks like currently. Very primitive, I know, but it's the best I have as of now:

    dropbox.com/s/febpe3c1xqz0i6y/PaperMarioGame%20-%20Copy.capx

  • Check out the manual for how events work. The page is even called how events work <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> https://www.scirra.com/manual/75/how-events-work

    A cutscene would just be a bunch of events in order, with objects moving around and text boxes appearing I imagine. You can switch to a new layout for that. A trick for a moving camera I use is to add the ScrollTo behaviour to an invisible object that moves about the screen, then the game appears to follow the camera.

  • The best way to learn about events is to go through the tutorial section and try to make the games. It helps to understand programming concepts even with a tool like Construct 2.. so any learning you can do on programming, in general, will also be valuable here.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It may help to work out exactly what your cutscene should look like and plan out all the stuff that happens, so you're clear on what exactly you're going to ask Construct 2 to do. Preparation helps a lot, making up a cutscene as you go can get confusing real fast

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)