lionz's Recent Forum Activity

  • What specifically are you trying to do in the game? What type of game is it?

  • Tick the checkbox 'Unbounded scrolling'. You've disabled it by accident I guess.

  • You can define what objects should be doing with instance variables, i.e. if object.var=1 then it can move left, if object.var=0 it doesn't move left. You set up instance variables on the object then define conditions with events.

  • Layers need to match across layouts.

  • You could try and get funding from kickstarter or something similar. You are asking for $500 but you didn't post any links to any of the games in development. It would be nice to see them. Also does your title mean you are looking for a sponsor from Russia or just that you guys are from Russia?

  • On interact with box : call function "Loot" with parameter "choose(1,2,3,4)"

    On function "Loot"

    sub event > if param 0 = 1 : spawn object A

    sub event > if param 0 = 2 : spawn object B

    etc

  • Nice looking game :)

    Yes I think you may be able to go about this differently. Put the text objects in a container with the object, so they are both created together. You can also pin the text object to the moving object. Then all you need to do is set the text object visible/not visible based on line of sight and no 'creating' needs to happen.

  • Your functions look a little redundant as the only difference is the creation of a different text object. You can just use one function like in my example and send another parameter through it with the text to set in a single text object. Your functions are also sub events of a global variable condition, not sure what this is for but checking a global variable at the time of line of sight so 2 things must be true can be risky.

  • Here's my example of the objects acting independently with LOS, check it out see if it helps. dropbox.com/sh/be0cumtbjy9bx9h/AAB2HSgzGL9ciuxfYj3PWpNxa

  • Could be many things, but the likely thing is you have a destroy action to get rid of all projectiles so you never see them on start of layout. Are you able to share capx? Probably easy to resolve with the file.

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  • Every frame, do you mean tick? How big is a 'place', are you on a grid? Set position would teleport the enemy, is that what you want or do you want more a bouncing off player type thing, for that you can set the angle to reverse of current angle for a bit then continue at the previous angle. For set position teleporting you have the right idea, just calculate which of the 4 directions it's heading in and you can add or subtract x,y based on the enemy direction.

  • Hiya, I don't really understand the logic there as it is just a small section but be careful using functions after picking instance because when you run the function it does not relate to this instance and can pick a different one. You can pass through the UID of the object 1 through the function, and then on function call you can say for object 1 where UID = param 0.

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lionz

Member since 5 Aug, 2013

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