That's my latest project, called "Blackmarked Desert".
You control a desert merchant, wandering around ancient cities of the African desert in the year 450.
On his journey, the player discovers ruins and caves to collect all kind of items and treasures to sell.
The player's main mechanics are his rope, that he can throw on objects to pass higher ground, his knife and stones to throw at enemies.
What I've got already is the first tilemap (for earlier levels), the rope mechanic, minor combat (might add a bit more variation than knife + stone throw), 2 types of enemies (scorpions and sneaky cactus enemies), merchants with missions.
The game is going to be completely non-text based (except for the item names when hovering over them). Quests are purely shown through pictures and I am planning to tell the story through the environment.