lionz's Recent Forum Activity

  • It's because you're still touching the sprite that is level=0 even though it's invisible, the sprite that is level=6 is behind it

  • All I'm seeing is a level with a padlock on it, I'm guessing that's why you can't touch it because it's locked

  • For this it might be better to use pathfinding and they find a path to an object location.

  • How are they moving?

  • You upload bundle instead of apk

  • Ah I see, the more you zoom in the more specific it will go. Just zoom out...

  • There's vector on the platform behaviour that moves an object like a push or jump depending on x or y.

  • Using global variables solves this problem, it keeps the value. Better to use this for player stats than instance variables on the object. Even if you kept the instance variables on player, the only way I can see to solve this is to store the bullets as a global variable anyway and then apply it to the new player object, so might as well use globals!

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  • There is a 'pick nearest' condition on the object, did you try this?

  • When you signal "Grow" it picks all vines. How I approach this is to give the berry and vine instance variables like ID numbers. Then when the berry is in the place, you pick the vine that matches the ID of the berry and grow it. Another way is to not use wait for signal but call a function with the correct vine's UID and send it through as a parameter to grow that particular vine. However you do it, you need to specify or pick the vine and apply the grow mechanic to that vine.

  • I'm pretty sure it snaps to whole numbers by default, not sure what you're doing?

  • Did you make that logic? You should know how to solve this if you made it, I tried to work it out and it alters your position variable when you hold a key down it allows you to place on the position held by the player, so you need to work out when that is happening and disable the space or shift key.

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lionz

Member since 5 Aug, 2013

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