lionz's Recent Forum Activity

  • What is going on here? No do not use a tilemap object for an enemy in a platformer lol

  • I'm not really looking at the issue because it seems silly to do an on collision event with a background. You should use a sprite plugin for all enemies and there's no disadvantage to doing so, I don't understand the reasoning about stick type.

  • The only weird thing about this is that you are using a Tiled Background as an enemy. The Tiled Background is for a background, it doesn't have a collision box that you can edit.

  • I can see one possible bug where if you release E, you didn't stop barrage timer, so it will start the cooldown timer and then once barrage timer has actually finished it could start cooldown timer again. Maybe don't use that OR block, if E is released stop the barrage timer, of course with the other condition 'on barrage timer' you don't need to stop it.

  • What do you mean by solid? Events you could use are something like 'player on collision with spikes then destroy player'

  • Yes they should be the same size

  • Great :)

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  • For basics you can try the system condition 'Pick a random instance' which will pick one of the 3 sprites, then when you use the action to destroy, it should destroy that random sprite.

  • To ensure it's always working for multiple enemies I use functions. You can pass the UID of the enemy or slime through a function and then using a condition that picks by UID parameter you can apply the actions to that specific instance of enemy or slime. So I would move all spawn actions into a function and test it out, and yes remove the trigger once.

    And lastly, how to make it so the damage is not area of effect? What do you mean?

  • It's in ePlayer the Player Hurt function at line 38 and specifically the vector actions from platform behaviour, vector X pushes the player in a certain direction and vector Y is the jump.

  • It's difficult to describe when you would need it but in general it's better to not use it and pick instances based on your own conditions such as here with the matching IDs. When you get more knowledgeable with Construct you start to see how to use for each to run events once for each instance.

  • From that logic I'm not sure how you would show the advert unless you have other events not shown here. You ask on start of layout if it's loaded which it will never be because you didn't create it yet, else create it but not show it.

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lionz

Member since 5 Aug, 2013

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