Stop the audio on player death :)
Ya your for each is in the wrong place, should be on the top level of the event, for each breathe, anim frame=3
Are you certain it's creating breathe objects as expected? The logic looks a bit off maybe but I can't tell easily from the text. Check in debug view, is it just creating the breathe object every tick? That would make it seem like the music is constantly looping.
You said the enemy is continuously created? Do you have other events relating the audio? Lets see a screenshot of the event so I can view the structure.
Are you sure that's what happens because I would expect it to play once on sprite created. You also don't need a trigger once because 'on created' is a trigger event that automatically triggers once only.
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If the score isn't increasing then it's to do with other events than the ones shown, such as adding to score when enemy is destroyed.
I had a look and I see what you mean, cannot find a way to edit the frames of the animation, that's weird.
The image editor is there in desktop, I guess it's there on mobile, did you try it?
Hiya what went wrong with the score?
Not really sure what you're asking...
Put every object that needs to be Z ordered into a Family and use the logic : for each Family ordered by Y ascending : move to top of layer
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Member since 5 Aug, 2013