lionz's Recent Forum Activity

  • No you just need them somewhere in the project and it's fine. You replaced the instance variable on player with the global so it should be working now?

  • Probably better not to use persist behaviour on the player, although you can make him global in properties. Easiest way though is to make the hp a global variable, you can change it and it keeps its state between layouts!

  • Instance variable will reset when instance is created on start of layout. You can make it 'Persist'. Or you can use a global variable for HP which is usual and remains the same across layouts.

  • If it's in the current layout you should also restart layout.

  • use the platform set disabled action

  • It's because you're using move to direct which doesn't take into account any solids. You should continue using pathfinding and find a path to the player, not move to. Although there is a pathfinding action under move to which might work but I've never tried it, it's fairly new.

  • In your original post you said the problem was seeing them with LOS through solid objects. You said the walking around them (pathfinding behaviour) is working as expected, I don't see why this would change now. If the pathfinding behaviour has obstacles set to solid then it will set a path around those obstacles.

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  • Not sure what you mean, an object cannot be custom. The obstacles mentioned should be solid. I said to set the line of sight behaviour to detect custom obstacles instead of solids, this removes the solids as obstacles and the enemy can then see through them.

  • Instead of insert use 'push' to the back of the array, back is default anyway.

  • Add system > trigger once while true

  • Says access denied on those images

  • You didn't mention how you are adding the elements into the array. Posting a screenshot of the events will help and show what is wrong and what you are expecting to happen.

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lionz

Member since 5 Aug, 2013

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