lionz's Recent Forum Activity

  • Umm looks like you're using the object? Try system on both...

  • The whole post is really confusing. You said your phone was fine but the first screenshot is your phone, so you posted a screenshot of it looking fine? But it looks different to the second screenshot? What do you mean? So far it looks like it is only broken on your phone even though in the original post you said it is working perfectly on your phone. If you're using your phone for testing the APK and installing updates from the store maybe there are caching issues.

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  • Well almost, there isn't supposed to be two different variables because you're setting it then comparing it. You've used two different variables but it should be one.

  • is that a tablet?

  • Open the Demonoire project that comes with Construct and take a look at the walking skeleton or slime logic for movement, that will be useful.

  • Hiya, this is as simple as using the order of actions to pick the instance, so this :

    gun spawn bullet on image point 1

    bullet set angle of motion -45

    gun spawn bullet on image point 2

    bullet set angle of motion 45

    The spawn action allows you to specify image point.

    The set angle picks the instance that was just created.

  • The link doesn't work?

  • meaning what?

  • There is a text input object which allows text entry then you can use the text entered as a name.

  • There is 'system pick a random instance' which will pick a random cube if it is instances of the same object. If you are talking about 3 different objects then you could give them instance variable with an ID, number them. Then use choose(1,2,3) to pick randomly either 1, 2 or 3 and they relate to the object with that number set.

  • It's enemy.tilemovement.gridx. The tile movement has its own grid. If you set a sprite to grid position 0,0 you can work out where the grid is.

  • Set grid position (animate) and the X,Y are co-ords in the tile grid

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lionz

Member since 5 Aug, 2013

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