lionz's Recent Forum Activity

  • When you find the target you should then apply effects in the same action, you can use one tidy function that applies status X from attacker X to target X, you can send both through the function as parameters. Sending UID through ensures you are picking the right target and it shows up in logging, it's good for minimizing bugs and gives you some control within the loops.

  • Is this because you are using a for each for the attack and then a for each for the status effect underneath? I guess it wouldn't find the instance if it was destroyed before the second event, but you could have them as one event. Status effect can be a function, you can pass the UID of the player through it so you know it is being applied to correct instance and if it was destroyed then function wouldn't do anything.

  • Ok I think I understand the problem you're describing but the point of the for each is to run through each instance to check which ones match the conditions and you can pick them, saying they must be 0 and 1 doesn't make a ton of sense. What are you trying to achieve with the loop or what data are you unable to gather?

  • If I'm understanding it correctly you need descending from high to low?

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  • If it existed, why would you need that?

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  • In the car sprite object there is 'pick by UID', you would use car pick by UID 1 - pin graphic 1 to car. Or a similar condition for compare variable if you are using that.

  • Great :)

  • I can point you in the right direction but I am no artist. The collision box on the object should be a box really and not the shape it has now. But adjusting that also doesn't fix it i think because the frames are different sizes and the origin point moves about so it gets stuck in the floor. You can adjust these in the image editor but I think the problem may be back at image export in the external program. Usually an artist makes a sprite sheet where the frames are the same height and the middle of the object is always at the same point so it's not moving up and down on screen while playing an idle animation.

  • Oh yeah it is broken on layout 5, it's because you have that player 2 cat in there with scroll to behaviour so its scrolling to that. But you said 3rd or 4th layouts in your post...

  • Not sure what it could be tbh, maybe someone else can weigh in. The memory usage isn't too bad 100mb which is about the limit on mobile if you're using that. For me it's fine on PC in chrome.

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lionz

Member since 5 Aug, 2013

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