lionz's Recent Forum Activity

  • Which behaviours did you try ? Do you have a screenshot of the events ? though you should not need any to move the character.

  • So we don't need for each block, in fact I don't think we need to pick block at all since we are only dealing with the array. I don't think we need a second array either so you can drop that. The comparison on the left looks good so then for the action you need to change them to empty I guess? and then destroy the blocks that match the array co-ords.

  • I would try what you described in the original post checking x-1 and x+1 for a matching type that's why I wanted to see what you tried and isn't working. Also try testing it with delays so you know everything is working as it should. Also rather than a for each block, a for each ordered by something may work better for tracking which block is being checked. Did you check that the array looks correct and as expected btw?

  • > It's interesting that you shared a screenshot of the part that works and not of the function that doesn't work.

    The function doesn't work, and has nothing because I'm not sure if I should us a function. Thanks for the reply though.

    If the function has nothing in it then can confirm this is why it's not working :P

  • It's interesting that you shared a screenshot of the part that works and not of the function that doesn't work.

  • You do not have permission to view this post

  • You posted this in the wrong forum, also check out this guide on the best way to get help from the forums

    construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528

  • System > compare two values > global variable counter is greater than global variable max > action : set global variable counter to 0 (or min)

  • Have you tried removing the add on? Another thing you could try is opening it in the previous stable release 432.2 see if it has the bug.

  • depends on the condition you used. If it was something like bullet on collision with Enemies(family) then it should pick one instance so your condition must be picking them all somehow.

  • The usual way to solve your problem with the collision boxes is to have one box for the player and you pin the animations onto the box, that way you can change the anims and don't need to worry about the collision.

    The anim issue, what other animation is it trying to play? Because you used right arrow key maybe it is trying to play walk, or it could be idle. The issue of cancelling or freezing animations is usually because more than one event is true at the same time.

  • Could be an event sheet problem. The layout needs to read from an event sheet, did you assign it the correct event sheet in properties?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
lionz's avatar

lionz

Online Now

Member since 5 Aug, 2013
Last online 10 Aug, 2026

Twitter
lionz has 79 followers

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies