ludei
heres stripped test capx:
*removed*
it has one image that displays no image error and if it loads proper image from URL it displays success image.
Somebody
I use your dropshadow and it is great but i have small issue with it.
When used (on spritefont and on image) it kinda casts counter shadow (on the oposit side) along of the entire objects edge.... like it casts the shadow of edge of object it self?
I just wanted to say that Android works normaly on intel XDK!!!
Shame that you wont fix this issue...
You were allways mine first choice but it seems that i will continue developement under Intels flag...
QuaziGNRLnose
Have you seen this? Maybe it can be usefull?
https://playcanvas.com/
one more update regarding Launcher... if i dont chose canvas+ but webview (either + or not) it wont load any image what so ever no matter what URL i set?
Develop games in your browser. Powerful, performant & highly capable.
Unfortunatly it's needed to be that way.
I am testing on your Lanucher on both platforms.
On iOS i can make ti work but on Android i can't.
So basicly you are telling me that theres no way you can fix this to work on Android as it shud be working?
Thanx!
even worse situation is on Android...
iOS atleest loads image from URL like this:
[quote:170nrgd3]w w w .mineadress.com/folder/%C5%A1%C4%91%C5%BE%C4%8D%C4%87.jpg
Android won't load even that...
anybody...
... ludei ?
ramones
THANK YOU!!!!!
Hello,
How do i set only first letter uppercase in a string?
tnx!
does anyone else have this problem?
I have problem that iOS on CocoonJS preview won't load image that has local UTF8 characters.
(it works normal on NW.js preview, and in browser works ok)
Any tips on how to fix this?
ludei ...any pointers on this mater?
thanx!
Member since 26 Apr, 2013