SgtConti's Recent Forum Activity

  • Steps to reproduce:

    1. Make a project with a List Box

    2. Every Tick: Set CSS Style

    overflow

    hidden

    Observed result:

    Overflow still there.

    Expected result:

    Overflow should be hidden

    Browsers affected:

    Node-webkit: yes

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    R148 Beta

  • During the summer sale, the price for C2 was around 50 bucks.

    I bought it there, maybe contact a RU trader for that then ;)

    So there is a chance that it will get a discount during the christmas sale

  • Ashley the problem isnt actually that it wont work in that way.

    Its understandable that C2 need admin privileges, but when i go in the Steam folder, and check "Run construct2.exe with admin privileges" and i then try to start it, i get an error message

    (Failed to start Construct 2)

  • I want to use the oppertunity to say that the Preview Server isnt working with the Steam version of C2 since it isnt launched/cant be launched in admin mode.

  • Yes there are multiple ones, try Socket.IO.

    Here is a Tutorial for it.

    Edit: Keep in mind, Ashley is working on a better, more reliabel, faster solution for C2. A P2P Multiplayer with UDP and TCP!

    (As far as i understood)

  • xeed I sent you a pm with a CapX.

    (Not the one with the exact problem, since 400mb is too much to upload.)

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  • xeed Just tried both methods, no affect...

    Although it seemed logical with the velocity of Y.

  • Since im not sure if its a C2 bug, i post my problem here.

    I have a map(4200x1080) with a detailed Collision shape.

    <img src="http://puu.sh/4QObJ.png" border="0" />

    And a Unit

    <img src="http://puu.sh/4QOjZ.png" border="0" />

    That moves with this event:

    <img src="http://puu.sh/4QOua.png" border="0" />

    But what happens, is that it gets stuck IN the map.

    i already tried with a less detailed Shape, sometimes it work, sometimes not.

    To be more Precise, the Unit drives more and more down into the map.

    But when the Collsion shape at where that happens only is a straight line, it moves completely normal.

    Heres when it gets stuck:

    <img src="http://puu.sh/4QOxc.png" border="0" />

    Here is the Shape where it gets stuck, can anyone identify my problem?

    <img src="http://puu.sh/4QOH6.png" border="0" />

    I would post a CapX if there werent too much or unfinished stuff in it.

    If you need more information, np, just say what you need.

  • Its a Side view game.

    The problem with the platform behavior is,

    that it doesnt set the angle of the tank.

    If it drives up a hill,

    it also should have set the angle so it looks realistic.

  • How can i use the physics behavior and still let the object move forward?

    Apply force doesnt work how i want it,

    since i need the object to move at a constant pixel per second rate.

    Basically the Move Forward is what i need,

    but then the Physics behavior wont work.

    • Conti

    (the object i want to move should be movin like a tank)

  • Thanks Ashley

    that sounds even better,

    i always thought p2p would be the best solution for C2 ;)

    my main problem is however the automatchmaking.

    Will it be possible to achieve someething like that?

    Or should it then be something like, that i could make the lobbys in Socket.io send the needed data for C2 to use p2p and then be able to play the actual game?

    When is this feature planned to come?

  • thanks for the positive feedback,

    a few more people that want it and im doing it :)

    Its not a plugin, its only the code in a .js file that can be run with a .bat file (so you really need no script, if you dont want to)

    In C2 it would be handled what messages you sent and what to do if the following message comes in.

    But when explained good, its easy to understand what to do (with sending and recieving messages).

    The point with tournaments, im not sure how to do.

    But i will look into it surely, and that would be a option to implement in the Server code with the Lobby system.

    (1 Server code with automatchmaking for 2 players, 1 vs 1

    1 Server code with lobby system for more then 2 players)

    I cant say for sure when i would be able to finish it, but the Lobby system will take the longest to do, for sure. Since i currently only work on the Automatchmaking.

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SgtConti

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