fedca's Recent Forum Activity

  • Action and conditions do an internal for each over each picked instance of the object type the Action or Condition is on. (i.e. system is only one instance, so using the create object system action will only ever create one object, while Sprite spawn object will spawn multiple objects if multiple Sprites are picked).

    There are outliers like system picking conditions, which again do an internal for each over picked instances of the object type selected in that picking condition.

    If you add an event sheet for each the whole event is repeated for each picked instance, with only one of those instances picked.

    (this may be a bit of a simplification of the actual engine internals, but thinking about it this way holds true)

  • Be wary of the distance() from gamepad sticks, as it's returning values in a square-ish shape and not a circle. Meaning distance can be over 100 on diagonals.

    A simple fix would be just limiting distance i.e min(distance, 100)

  • Tiled backgrounds are also packed separately in the packer Skymen made, linked on the github issue.

    Though afaik tbg could be wrapped correctly even if packed by using partial derivates (which are also availaible in webGL 1 with extensions), though I have not tested this myself. Alternatively the texture could be generated at runtime similar to 9patch.

  • value3 = value1 - value2

  • Hey, I have created a 3rd party timer behavior that has this feature (and also has better performance):

    https://www.construct.net/en/make-games/addons/1236/trigger-timer

  • ppstudiomtyWhere have all your other addons gone? I purchased some of them (Data +), but now they are not available and have been removed from itch.io Without warning, what is this supposed to mean? I also used your free addons, but they have also been removed. If you plan to seriously engage in the sale of your addons, then we would like to see that they will be supported over time, but you just deleted them without any explanation, there are doubts that smartui is the same...

    Sorry not about SmartUI, but throwing it in as it just came up.

    Overboy allowed me to port his DATA+ addons to SDK v2 and release them for free.

    I already ported the JSON+ (behavior) you can get it here: https://www.construct.net/en/make-games/addons/1412/json-behavior

    I will port the other addons later.

  • It exists in Construct 2, you can read about it here under operators. https://www.construct.net/en/construct-2/manuals/construct-2/project-primitives/events/expressions

  • you can also do this in one expression (system evaluate), i.e.: (value >= 5 & value <= 10) | (value >= 15 & value <= 20) | (value >= 25 & value <= 30)

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  • The addons are still there on the addon exchange, you need to uncheck the show sdk v2 addons only checkbox. it seems like it's enabled by default since like a day or so.

  • weird I would have assumed we can set it supports mesh via ipluginInfo, but it doesn't seem to be there

    https://www.construct.net/en/make-games/manuals/addon-sdk/reference/iplugininfo

    I hope this can be addded, maybe for sdk v2, but I also see how this can have many issue if you do complex custom drawing

  • on clicked, set unfocused

  • This seems to be an odd issue with browsers themselves. document.fullscreenElement does not seem to work as expected when entering fullscreen via f11 for example.

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fedca

Member since 6 Jul, 2017

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