anty21ro's Recent Forum Activity

  • Hey, rojohound. The .capx above is an exemple from "[How do I]Frequently asked questions" that I've modified a bit. I searched for other exemples but I haven't found something to mach what I need.

    However, I played with the speed of the player and box (player speed is now a bit smaller than the box's speed) and it seems to work much better. It's still vibrating but much rare and with less intensity.

    Thanks !

    Here is the link: https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0

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  • Has anyone encountered this issue before?

  • Hi. I am trying to make the player to push a box. The issue is when the box is pushed on ramp or baluster, one of them is vibrating. How can I fix this ?

    Here is the exemple:

    https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0

  • Hey, gamecorpstudio, good to know this !

  • Good point, TRMG.

  • Thanks !

  • Hi, I've begun creating a game (side scrolling platformer) that I want it for mobile phones and I know that I have to be careful with the performance, so I have some questions about this. Maybe those who already made games for mobile, in construct 2, have some experience and can give me some suggestions.

    1. What resolution should I use , between this two, 1280x720 or 854x480 ?

    2. Should I use one tilemap (512x512px) or two tilemaps (each of 512x512), one for collision and the other one just to cover the "spots" ? (I'm thinking of this to reduce the number of collisions).

    Here is what I am talking about:

    https://www.dropbox.com/s/p4t53n56dlvc0 ... n.jpg?dl=0

    3. Is it ok if I use 5-6 layers per layout (background, tilemap, props, player, HUD, etc..) ?

    For characters animations I will use as few sprites as possible, I will not use the particle plugin but I will use the sine behavior a lot to make the animations more dynamic.

    Thanks !

  • 2D Platformer Black Tileset — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/2d-platformer-black-tileset-2943

    <p>This is a set of game assets, it contains the following: </p><p> 2 Tilemaps (the main tilemap and the decoration tilemap)</p><p> Props (moving platforms, lever, spikes, trampoline, trap, barrels, boxes, lamp, saw blade etc... )</p><p> Effects (point light, beam light, weapon effects)</p><p> Player - sprite strip (idle, run, jump, fall, duck, shoot, die)</p><p> Healthbar</p><p> 2 Backgrounds</p><p>Both tilemaps are 1024x1024 px and the tiles are 128x128 px </p><p>Props have various dimensions</p><p>All files are .png format</p><p>Player animations are made in Spriter - file included </p><p>Please, try the demo here: </p><p>https://www.scirra.com/arcade/action-games/blacktileset-demo-11667</p>

    Use this topic to leave comments, ask questions and talk about 2D Platformer Black Tileset

  • Hi. I have made a tileset in black and white and I was wondering if this will be accepted on the scirra store. As you know , for selling assets to scirra store a activation fee is required, so I want to know if this kind of assets (in black and white colors) are accepted because I want to create more of this.

    Here is a demo:

    https://www.scirra.com/arcade/action-ga ... demo-11667

  • Thank you blackhornet !

  • Is the same result as mine. Is not working correctly. When player is overlapping the Lever and you press E, the Platform with the same number (instance variable "nr") as the Lever should activate or deactivate that platform.

  • I tried but is the same. I don't know what I'm doing wrong

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anty21ro

Member since 9 Feb, 2013

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