Hi, I've begun creating a game (side scrolling platformer) that I want it for mobile phones and I know that I have to be careful with the performance, so I have some questions about this. Maybe those who already made games for mobile, in construct 2, have some experience and can give me some suggestions.
1. What resolution should I use , between this two, 1280x720 or 854x480 ?
2. Should I use one tilemap (512x512px) or two tilemaps (each of 512x512), one for collision and the other one just to cover the "spots" ? (I'm thinking of this to reduce the number of collisions).
Here is what I am talking about:
https://www.dropbox.com/s/p4t53n56dlvc0 ... n.jpg?dl=0
3. Is it ok if I use 5-6 layers per layout (background, tilemap, props, player, HUD, etc..) ?
For characters animations I will use as few sprites as possible, I will not use the particle plugin but I will use the sine behavior a lot to make the animations more dynamic.