russpuppy's Recent Forum Activity

  • i like the magicam plugin for even more control

  • — Thanks, that's the route I've decided to go. Simple is best

  • thanks for your quick reply cranberrygame

    I am running into an issue where "has product" is triggered as true even after I have cancelled the test order in my developer wallet merchant center. Do you know how the google servers work, if it takes a while for cancellations to go through or something? Or is this how it is intended to function?

    edit: See "purchaseState" on this page: https://developers.google.com/android-p ... s/products - is it possible to get the purchase state to discern purchased orders from cancelled orders?

  • I am not sure exactly the process for restoring purchases for a user.

    Is this the correct process? (* = event)

    * On start of layout

    Add product IDs "IDgoeshere"

    Request store listing

    * On touched "restore_button"

    Restore purchases

    Then the part where I am a little confused is what event to use to see if purchase is restored.

    Should I just do:

    * Has product "IDgoeshere"

    (actions for after purchase here)

    or does it trigger the "on purchase success" event again?

    * On product "IDgoeshere" purchase success

    (actions for after purchase here)

    Thanks

  • I've been having trouble getting my Spriter to work with Android CocoonJS lately, am I forgetting any CocoonJS specific steps to make it work (works fine previewing on my computer)? Any layout that I have a Spriter object on seems to just make a flickering screen issue.

    This is the logcat message:

  • Looks like that branch isn't there anymore, looks like maybe they've merged it master? Also looks like they've updated the github issue notes, they say it's fixed now: https://github.com/ludei/Construct-2-pl ... t-54051675

    I'll be testing today, will let you know how it goes

    edit: having issues with Spriter + CocoonJS, so I can't really test until I get this worked out

  • Thanks LoneWolfe007

    Check out this tutorial that someone recently did, it's similar to what I do for auto-tiling: https://www.scirra.com/tutorials/1128/a ... d-tilemaps

    As far as the story goes that's still developing. Right now I'm just trying to build the framework of the game, with the map editor and world/map editor (working on the world/map editor right now, it's the screen where player travels between levels, should have update to show later this week)

    also a new dev log entry this week: http://www.forestlegend.com/2014/08/her ... nster.html (monster brick)

  • mollaq

    is "Restore Purchase" functionality now working on both Android and iOS?

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  • Raiper341 you'll see the settings for it under "PROJECTS" in the top left hand corner, then select your project, then the settings will be on the right hand side.

    — thanks I'll have to try some of those settings

    szymek Yeah when I have some time I'll have to try my platform games (Deletion, Spooky Cats, Hover 2030) with the settings Silverforce recommended, it will be interesting to see how they run. I may keep those games running with CocoonJS since they rely a bit more on speed/FPS, but we'll see

  • — thanks, good information. I have republished one of my apps with Crosswalk, excited to see how it does

    https://play.google.com/store/apps/deta ... py.chicken

  • IntelRobert thanks, I have an app I am updating today that I'll probably submit.

    I previously used CocoonJS for it but I've switched it to Crosswalk (update hasn't hit the store yet though should be up in an hour or so): https://play.google.com/store/apps/deta ... py.chicken

  • I also just tested out cranberrygames's phonegap admob plugin, and it does work well

    The only thing that is lacking now (in my opinion) with Crosswalk is matching FPS of CocoonJS--I think that's really the only advantage CocoonJS has right now (at least from what I've seen with my apps). I don't know if this will be possible but fingers crossed

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russpuppy

Member since 23 Jan, 2013

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