part12studios's Recent Forum Activity

  • I will say that I can report that my test builds on an iPhone 5s so far are performing better which is encouraging. I still think this question with Android needs addressing though, especially since soooo many construct developer are more android focused than iOS..

    I'm ok with good iOS performance because I still frankly find iOS a better market.. i've never had more success with an android version of a game than iOS..

    Testing with android would be a few steps easier (no xcode needed) but i can manage with that..

    So yea be sure you're contacting support.. people make some noise. I know they read forum stuff, but it's easy to block this stuff out and overlook / ignore. but direct support requests will make sure they know.. if i'm the only one asking from the entire community of course it's going to get put aside for bigger issues they see from their view.

  • and look i don't really think there was anything crooked in mind here. I'm sure they will be fair to us but i also feel that it's important that we talk about this now rather than when it's time for renewal.. we should vote with our dollars..

    I'll just go back to C2 and i would encourages others to do the same if they are experiencing trouble publishing. twelve months should be plenty of time to work out the kinks about publishing.

  • In this case, I don't see a big reason to support 4.x based on this charge.. 5-7 make up the lion's share of devices and while 4.2 does have a nice chunk, i don't think it's enough to hold up the advantages of embracing 5 and higher. https://developer.android.com/about/das ... index.html

    That said yes I agree they are working hard on things, but not giving this the attention it deserves. What's unfortunate is that it's probably not even that big of a fix to get this working right.

    the question is if native browser can play game fine and the Cordova version not.. i find it hard to believe it's the drivers fault.

  • i agree with that.. its like it's rendering every frame (like not turning off Vertical Sync)

  • Exactly.. and some warning should be out there. "this is beta.. don't expect to publish professional games for mobile yet before you pay to subscribe"

    of course the catch 22 was you need to be a paid subscriber to test publishing (why i paid)

    There is no refund policy (I learned recently) I'm just hoping they will offer at least an extension of the 1 year subscription seeing that we're paying for software that wasn't really ready to roll out for professional usage. I don't think most of use are paying for C3 with the expectation of not trying to make money off of our games..

  • I just resent the idea that i need to buy a "good android device" when i have one that's running everything fine except my android builds

    Also note that thanks to our friend in this thread he build another version not using C3's own build so it's not that i'm blaming C3 exporting exclusively but there is clearly a problem here with Cordova and it's not our games fault.

    As a paying user I'm disappointed that i've wasted many months of time potentially publishing games. I'm still using it for a game i'm working on slowly but I have other projects that could be whipped up quickly and i don't think I'm asking too much for C3 to insure export

    I'll have to go back and try (again) with xcode to see if things are still slow there. I'll see if i can set some time aside and see if fps still sucks like it did months back.

  • thanks for confirming Angelo..

    Yea just just seems like if Chrome can do this on the same device.. why can't Cordova tap into the same drivers.. i'm not expecting lightning performance even but it's pretty unprofessional for us to tell people who WILL experience ****** frames to say.. "sorry sir, your android device has bad drivers, deal with it.. we are.."

    Seems like there must be a way to perhaps point to alternate drivers or some backup if webgl2 doesn't happen to be enabled on the device? how is it possible it runs soooo good with Chrome and yet it struggles with cordova?

    Does Chrome have it's own drivers? it's an app.. it's not in the OS last time i checked (you still have to install chrome on android right?).. and if chrome CAN have it's own drivers, why can't cordova apps do the same?

    I just tested it on "browser" and it too gets solid performance.. i tred the HTML5testWebView (something Ashley had asked about)

    And look this isn't (For me) even an android thing. I made an iOS version and it ran just a poorly on my iPhone 5s running iOS9 i believe (whatever was current 5 months ago) so again this isn't looking like it's just "oh it runs good because it's chrome.." it's isolated to cordova as far as i can tell.

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  • here is another video that really side by side compares what i'm talking about..

    https://youtu.be/pInkI--EnwY

    it runs fast on chrome on the same device that it runs sucky on when it's cordova based.

  • ok i installed it and yes it shows 28-30 fps. but it still feels "slow".. here is a video of what i'm talking about:

    https://youtu.be/35oCmxjrMvY

    I think the fps counter doesn't really reflect the performance on the device.

  • NN81 that's very kind of you to try.. here is the project file

    https://www.dropbox.com/s/i4rwcg4crsb9t ... p.zip?dl=0

    i would love to try another compiled apk on my phone. If we can show it works better this way, then hopefully Scirra can figure out how they can automate their apk compiling to be done right.

    Thanks!

    Caleb

  • yea i should do that for the next build. thanks for sharing that

  • thanks for trying that. that's good to hear. I would just like to see a game that isn't from C3 that also runs poorly on my device that is cordova based.. a top of the line gpu doesn't fill me with confidence that average phones (what most people have) are going to run that well

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