spongehammer's Recent Forum Activity

  • I dont see the problem with an external launcher, lots of games use them to alter the screen resolution and audio options before launching the game.

  • Nice Thanks

    I get this error when running your demo.capx using the latest version of the plugin.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin of non-world type specified 'rotatable'

    Condition: !(plugin_type == era::pt_objecttype && rotatable)

    File: Projects\ObjectType.cpp

    Line: 37

    Function: __cdecl ObjectType::ObjectType(class Project &,class ObjectFolder &,class Plugin *,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,unsigned __int64)

    Build: release 204.2 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    If i ignore it the transitions still work fine.

    Any ideas?

  • Well something isnt working as it should. I am sure all is being done that can be done but when the forums become unusable, well..

  • Thank you rex

  • Ashley Tom

    I have noticed most of the current wave of spam have links as the title. Is this not possible to filter ?

  • Spam is becoming a real issue on these forums. I realise certain measures are in place already but they dont work as well as they should. How about some more mods. Even if they only have powers to remove the spam and spammer accounts ?

  • It's not using the object's origin, it's just using the center of the object regardless of where the origin is. It was an oversight to not take into account the center of a polygon shape. I'll be taking a look into it.

    Dont want to seem pushy but how is this coming along.

    Thanks

  • They look great. The more the merrier as far as i am concerned

    Thanks

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  • R0J0hound

    What a genius thanks. I had seen the problem with paster but not realized it was a bug.

  • R0J0hound

    I could pm you the capx if you think it might help ?

  • R0J0hound

    This is the debug.log contents.

    [7892:0426/090241:ERROR:nw_shell.cc(335)] ReferenceError: tri is not defined

    at c.Go (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:408:155)

    at c.ix (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:411:79)

    at c.fl (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:415:345)

    at c.tq (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:413:344)

    at l.Ae (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:125:460)

    at l.It (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:174:437)

    at m.an (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:158:259)

    at l.nv (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:108:181)

    at l.go (file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:105:334)

    at file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js:107:184

    [7892:0426/090241:INFO:CONSOLE(408)] "Uncaught ReferenceError: tri is not defined", source: file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js (408)

    [7892:0426/090243:INFO:CONSOLE(4)] ""[Construct 2] Suspending"", source: file:///C:/Users/chris/AppData/Local/Temp/nw7892_2461/c2runtime.js (4)

  • Updated the web version without minify and it works ok there now.

    Just tried it with webGLoff and minify on. Still no joy

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spongehammer

Member since 30 Oct, 2012

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