A behavior that transforms an object into a bounding box.
Can't figure out how to use this.
Are child objects supposed to stay within the bounding box parent object?
The parent stretches to become the bounding box of all children. I just added a new example that shows how to use this
I ran the example. It just forms a cross at the center of the screen, instead of scaling the box to surround the sprites.
I think the issue is that the children objects all need to have their hierarchy inheriting properties disabled, so that they dont translate/scale etc of the parent object.
Good catch, I updated the example to reflect that.