dop2000's Recent Forum Activity

  • Ashley, Thanks for the quick answer. Then why is it working in C2?

    And what should I do if I need two pathfinding objects with different obstacles?

    PS: Sorry, I logged a bug before I saw your answer here.

  • This is really weird.. I'm not sure if this is a bug or maybe there is some logic to it. See this file:

    dropbox.com/s/gwi3f4i8cerbgpu/PF_bug8.c3p

    For some reason both arrows move the same, although they have different obstacles..

    If you set "Obstacles: Solids" on the green arrow, both arrows move through both boxes! If you delete the green arrow, then the blue arrow begins to move correctly.

  • Your project is quite big and messy, it's hard to find the problem, I can't even reproduce it. Make a small test project and maybe we could help.

    If you are using charm_multiply sprite just for the multiply effect, you can make it square shape. It doesn't need to be the same shape as the original sprite, as soon as they are both on a separate layer and you set "Force own texture=Yes" on the layer.

  • You can use "loopindex" expression in all loops.

    For example:

    for each Sprite -> sprite Set ID to loopindex

    If you have 5 sprite instances, this will set their ID variable to numbers from 0 to 4.

  • oosyrag no, it doesn't.

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  • Since you only have one spawner and one timer, with multiple instances of trolls they are restarting the timer all the time.

    You should probably move the Timer behavior to Troll object. When health<=0, instead of destroying this troll, hide it from the screen and start a timer on it for 2 seconds. On timer event, destroy this troll and spawn a new one. Or you can simply move it to spawner position and reset its health (make him alive again).

  • It may be something simple, like the text can not fit into the text box. Try increasing the width and height of characterName and occupyInfo_Cost objects.

    If this doesn't help, add a debug text object to the layout and print debug information into it, for example, "Debug append text array_Character.AsJSON" - you will see if the array actually contains the right data of not.

  • Did you add "Jumpthru" behavior to the table sprite? You can only add "Jumpthru" and remove "Solid".

  • What exactly have you tried? I don't see any attempts in your capx file.

    Taking screenshot is pretty easy and there are lots of examples and tutorials.

    scirra.com/tutorials/1087/using-nodewebkit-to-take-and-auto-save-screenshots-in-desktop-builds

    scirra.com/tutorials/9553/screenshot-capture-to-email

  • That 3D cube is insane!! Thank you for sharing!

  • "Tap" is a gesture, it's triggered only after the finger is lifted from the screen, and it's more suited for buttons. In your case you need "On any touch start" event, it allows much faster reaction.

    Also, your project is for C3, and you are posting in C2 forum.

  • I am not good at JS. I believe you can send multiple parameters, like this:

    c2_callFunction('UpdateOpacity', ['sprites', new_opacity]);

    And then in C2 you access these values from Function.Param(0), Function.Param(1) etc.

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dop2000

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