I'm working on a game for a senior project involving ghosts messing around with furniture and decor. I wanted to make the ghost pick something up off of a table and drop it 'behind' the table as the object was simply pushed off.
The table has solid while the objects on it have platform. The mechanics up until the drop work, I just need the object to go past the table on the way down.
I currently have it coded so that when the object - as an example, a cup -collides with the table, then it falls through
So Cup on collision with Table -> Fall through
But this doesn't seem to work. Any suggestions? That's currently the only line dedicated to the actual fall but I can answer anything else if it'll help solve this issue.