dop2000's Recent Forum Activity

  • Add a debug output into event 23 - Browser log "Buttons NOT down, cloning object"

    Run the project, open console log, try dragging with right button+shift and check if that message appears in the log.

    If it doesn't, this means that you have some other event somewhere which clones the object.

  • Export to Cordova, then zip the exported files, then upload zip to Phonegap.

  • I need to build apk for an old Android 4.2, I managed to do this by changing "android-minSdkVersion" to 17 and building with Cordova CLI.

    When I'm testing it on an old phone, everything works except for sounds and music. Logcat shows errors like this:

    I'm guessing .ogg format is unsupported, or maybe it's looking for the media file in wrong location..

    Does anyone knows how to fix this? Is it possible to use wav or mp3 without conversion to ogg somehow? Will appreciate any advice.

    .

    EDIT: Seems like some issue with file access or location. Same error happens when I try playing mp3 or any other file.

    Tagged:

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  • It doesn't mean "buttons hold together". When there are multiple conditions in AND-event, each condition is evaluated separately, one by one from top to bottom. If every condition is true, the event will be executed.

    (Middle button not down)=true, (Right button not down)=true, the whole event will be (true AND true)=true.

    .

    In case of OR-event any condition needs to be true. If middle mouse button is not down (true), but right mouse button is down (false), the entire event will still be executed because (true OR false)=true

  • You've already tried implementing my Undo system and made good progress with it. Why do you want to start from scratch and do the same job again? I'm sorry, but this is your project. I've already invested several hours into this and I can't do the whole job for you. At least not for free :)

    You've got the essentials working. All you need to do now is adding "SaveStep" function call to all features in the app where Undo is needed. With features triggered by keyboard shortcuts or on-screen buttons it should be very easy - just call "SaveStep" at the end of events. Similar with features that have any sort of "On finished" trigger (like "On drag end") - add "SaveStep" there.

    With some other operations like rotation this can be a little trickier. You need to set stepSaveRequired=true flag while the object is rotated, and call "SaveStep" function when mouse or keyboard button is released. See my screenshot in this comment.

  • jatin1726 ColorValue expression only allows to access the color value you set previously with "Set color" action.

    If you need to read any pixel color from an image, you need to use Canvas object in C2 or DrawingCanvas in C3.

  • You didn't replace the Canvas object in the project and you didn't do any of the things I suggested!

    1. Remove Rex's Canvas from the project, better uninstall it completely.

    2. Add R0j0hound's Canvas object to the project, set its size 1x1px

    3.

    Touch On Tap Sprite
    	: Canvas set position to touch.x, touch.y
    	: Canvas paste object Sprite
    	: Text set text to "Red: " & Canvas.redAt(0,0) & " Green: " & Canvas.greenAt(0,0) & " Blue: " & Canvas.blueAt(0,0) 
    
  • Set acceleration to a very large number, like 9999999

  • You installed the wrong plugin. You need Canvas by R0j0hound:

    construct.net/en/forum/extending-construct-2/addons-29/plugin-canvas-41782

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  • So what's wrong with my Undo system that uses system Save/Load actions? I understand that you need to tweak your events in order not to call "SaveUndoStep" too often (only when any operation is finished) and it may be a difficult task. But you will have the same challenge with any other Undo system! Because if, for example, you are rotating an object and saving 100 undo steps along the way, you will need to press Ctrl-Z 100 times to undo that rotation.

    So yeah, it doesn't matter if the undo system saves information into local storage, or array, recreates objects or not, you still need to figure out how and when you are saving undo step for every operation in your app.

    .

    Here is an idea that just came to me - if everything in your app is done with mouse, use a single "On mouse button released" event to save undo steps! Set a flag UndoStepSaveRequired=true in all events when any object is changed/created/deleted, you can do this on every tick, no problem. Then in "On mouse button released" event you check for this flag and call the function to save undo step if needed.

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dop2000

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