dop2000's Recent Forum Activity

  • Why do you need Physics here? You should avoid using Physics with Platform, Solid and other behaviors, it can cause all kinds of problems. This is clearly a platformer game, you should remove Physics. If you only need it to "freeze" dead enemies, you can simply disable Platform behavior.

    Also, you have some logic problems in the code, I didn't check everything, but events like "Enemy Health<=0, Trigger once" are wrong. Trigger once doesn't work per instance. If one instance has Health<=0, then this event will not be executed for other killed enemy instances.

    Since you are disabling collisions, you can change this event like this:

    Enemy Health<=0
    Enemy collisions enabled
    .......Enemy disable collisions
    .......Enemy disable Platform
    .......Enemy Set animation to "Death"
    ........
    

    Same with Player sprites.

    Besides, there is a mess with collision polygons in your animations. They all are different sizes and shapes. As a result, when animations are playing, collision and overlapping checks will not work correctly, on one frame player may overlap an enemy/obstacle, on another frame not.. It's recommended to use an invisible sprite with Platform behavior, with a single frame and rectangular collision polygon. And then you pin your animated player/enemy object to that sprite (like skins).

  • The best solution would be changing all graphics, to make sure that all images are at 0 degrees (facing right). You can easily do this in Construct, no need to re-import all sprites. In Animation Editor click "Mirror horizontally" icon while holding Shift key, this will mirror all frames in current animation.

  • Do you have any non-physics collision/overlapping checks in your code? Something like "Ball On collision -> set velocity..."?

    Or any other behaviors not compatible with Physics (8-direction, pin, bullet etc.)?

  • Can you post a small project demonstrating the issue, maybe there is some simple thing you've overlooked?

  • There's also Rex's PinToImagepoint addon:

    c2rexplugins.weebly.com/rex_pin2imagepoint.html

    Or you can do this with events - simply set position to object's imagepoint on every tick.

  • If you are targeting 1920x1080 resolution, make all graphics for this resolution. There is no point in creating bigger images and scaling them down in the game.

  • It's really hard to understand you. You should at least break this wall of text into sentences.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • In C2 you can try Chipmunk physics, it may work better. Unfortunately, there is no alternative to Box2D in Construct 3.

  • 0.2s is too fast for double-click. The default delay for double-click in Windows is 0.5s

  • Have you tried "Set stepping iterations" with some big numbers like 60/60?

    If nothing helps, you can probably use invisible sprites with Physics, and pin visible ball sprites to them which are a few pixels larger.

  • What are you talking about?

    Litetween can play forward and stop, reverse and stop, or loop indefinitely. If you want forward-reverse-stop, you need to do it with events.

  • I'm a bit late for the party, but here are two examples I made for some other posts:

    dropbox.com/s/rrpxnmer3gwhl88/DoubleVirtualGamepad_v3.c3p

    dropbox.com/s/0l5amqlmxbpe17l/ThumbstickFloatingMultitouch.capx

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies