github.com/erenertugrul/construct-plugins/tree/master/ported_plugins/behaviors/rex_pushoutsolid
The other two you can try converting, but you could only use runtime 2.
Another option is unzip C2 project and manually edit the caproj file, replacing third-party plugins with their official versions.
The easiest way is to compare unixtime expression.
For example unixtime>1576800000000 and unixtime<1578096000000
unixtimestamp.com/index.php
Note, that in C3 unixtime is in milliseconds, so you need to add 3 zeroes at the end.
So if there are 2 slimes overlapping the Hero, you need to show another text with damage? What if there are 3 or more slimes?
I think what you need is something like this:
Hero on frame change Hero animation frame=2 Hero animation "Attack" is playing Slime is overlapping Hero System for each Slime Slime subrtact Hero.attack from Health Slime spawn DamageText DamageText set text to Hero.attack DamageText Move to (140+loopindex*20, 310)
On every tick you set Player sprite position to PlayerSolid sprite position, which is off-screen.
What do you need it for? You can't simulate it, but you can simply run the same code you have in "On button pressed" event. For example, the same function.
Mikal
What worked for me was moving to use the Cordova CLI 9.0.0 locally (on a Mac.)
Yeah, that's what I'm planning to do.. But I have very limited knowledge of Mac OS and Cordova CLI, and have never built IOS apps this way.
Do you know any good tutorials?
kcalpesh It does, in Construct 3. Construct 2 will not get any new features.
In C3 you can easily find all references for any object or variable.
Many paid templates are using third party plugins, so it should be fine as long as the plugin is non-commercial. I suggest including the plugin files with your template, because it's sometimes hard to find a working download link for abandoned plugins..
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Set grid position to:
MyTilemap.PositionToTileX(Touch.X)
MyTilemap.PositionToTileY(Touch.Y)
(instant)
It works for me. If I do "Set grid position (instant)", the character sprite teleports and stops, does not continue previous movement.
It's super easy to make your own progress bar with a sprite or TiledBackgroud object.
BarSprite set width to (progress*500)
Where progress is a number from 0 to 1, and 500 is the maximum width.
Can you post your C3 project file, or a screenshot of the event list?
And also this JSON data in text format (not as a picture).
Member since 26 May, 2016