dop2000's Recent Forum Activity

  • As far as I understand, "Eat them all" demo replicates the same AI for ghosts as in the original Pacman. You can move the ghost with any behavior your like - 8direction, Bullet, MoveTo, TileMovement. The difficult part is how to chase the player and run away from the player.

    The absolute minimum I guess is this - choose Bullet direction at random with choose(0,90,180,270), move in that direction, on collision with wall choose again. Ghost will just be wondering around.

  • 1. Loop through all words in the string with tokencount/tokenat (I hope you already know how to do it).

    Add each word to an array. Before adding check if this array already contains this word. If it does - increase the duplicate word counter and don't add the word into the array.

    2. Again, loop through words and use find(word,"a")>=0 expression to check if the word contains letter "a"

  • You don't need to increase layout size, you can increase layout margins.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Configure the grid in layout editor, set snap to grid, create one row of buttons, copy-paste it as many times as you need. Should only take you a few minutes.

    If you create buttons in the correct order (from left to right, then copy-paste this row down), you can then automatically assign level numbers to them, for example:

    LevelText set text to "Level "&(self.IID+1)

    .

    This method is actually much easier than what you've been doing. Dynamic list generation as in my demo is used when the number of records is unknown. But since you know how many levels are in your game, it's easier to create buttons manually.

  • No worries!

    If you don't have too many level buttons, it may be easier to place them on the layout manually. Configure the grid, set snap to grid, create one row of buttons, copy-paste it as many times as you need. Should only take you a few minutes. And then just stretch the Panel area to cover all buttons.

  • Are you saving/loading the game, or writing/reading anything to local storage?

    You need to post your project file or screenshot of events, not an exported game.

  • 1. Your "Level selector" sprite is in the center, so I guess you just need to find the right X offset values.

    2. It's actually a bug, I discovered it yesterday, see this post:

    construct.net/en/forum/construct-3/general-discussion-7/problem-capx-file-150827

  • Has anyone emailed support?

  • That's how Platform behavior works. There is always a small gap.

    Try changing "Pixel rounding" in project properties.

  • Check out this demo, it has different weapons, including a shotgun.

  • It is simple. You can easily convert html formatting to BBcode, there are plenty of online tools.

    How much text do you need to display at a time? If no more than 1-2 pages, you can save all these texts as images.

    If you don't like this solution either, then good luck fixing the iframe.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies