dop2000's Recent Forum Activity

  • Check out this demo, it has different weapons, including a shotgun.

  • It is simple. You can easily convert html formatting to BBcode, there are plenty of online tools.

    How much text do you need to display at a time? If no more than 1-2 pages, you can save all these texts as images.

    If you don't like this solution either, then good luck fixing the iframe.

  • No, % is a remainder from division. It's also called modulo operator:

    khanacademy.org/computing/computer-science/cryptography/modarithmetic/a/what-is-modular-arithmetic

    So 1%4=1

    Also, since you start your loop with 1, you need to use (loopindex-1) in both these formulas, as they are supposed to work with zero-based loop. Otherwise the first slot will be empty.

  • It's definitely possible, just need to experiment with effects and blend modes.

    The key points - both sprites need to be on the same layer, and this layer should have Force Own Texture enabled.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's my demo! :)

    I believe the problem is that in C3 the event "On drop" is triggered on the next tick after the touch has ended. As a result, both Touch.AngleAt and Touch.SpeedAt are zero.

    The solution is to replace "On drop" with "On touch end"+"Panel is dragging".

    Edit: oddly, my capx works fine with "On drop" even after converting to C3P. It feels like a bug.

    Edit2: Bug, reported.

  • Have you tried a simple Text object? You can style it with BBCode. Vertical scrolling can be done with Drag&Drop behavior. If you need more advanced scrolling, there are lots of examples on this forum.

  • Depends on your player animations. If the head and body relative position does't change much, you can simply pin the hair and clothes to the body. If the player's body is also animated and changes its angle or size while running/jumping/crouching etc, then you need to define image points for the hair and clothes on each frame of the body sprite, and set position of hair and clothes sprites to those image points on every tick.

  • You don't need Paster for this. Put player sprite and the light beam sprite on a separate layer, use an effect like Lighten or Additive or something like that. And don't forget to set "Force own texture=Yes" in layer properties.

  • I don't know.. A math schoolbook? :) It's nothing but division and multiplication.

    Say, loopindex is 13. So the location of the button for level 13 will be:

    X offset (13%4)=1, 1*300=300px

    Y offset (13/4)=3.25, int(3.25)=3, 3*200=600px

  • Loopindex is the index of the loop. %4 means the remainder after dividing it by 4. So the result is 0,1,2,3,0,1,2,3,0,1,2,3....

    (loopindex%4)*300 is the X offset for each of four columns, first column will be at x=0, second at X=300 etc.

    int(loopindex/4)*200 is the Y offset for each row. Each row contains 4 records and placed with 200px intervals.

  • It has probably been removed, but I can't find any mention of this in release notes.

    We should ask Ashley

  • Another example:

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies