Thank you for your reply.
"So what is the engine supposed to do?"
The engine should stop the player and not allow the player to move into the wall. When users, especially newbies, select the Solid option - we expect that Solid will make the sprite - Solid, like a tree or a brick wall.
Solid should be Solid. Like in reality if I am running and I run into a brick wall I don't become part of the wall, I don't get stuck in the wall. I hit the wall and stop. That's what I'm looking for. How do I do that?
Construct 3 needs to be fixed or an option or a plugin so solid means just that 'solid as a brick wall'.
Solid should be solid 100% of the time with no exception - just like a tree in reality.
I mean seriously, what purpose does getting stuck in a wall serve? I have a hard time believing that the C3 developers said "Lets add 'Stuck in the wall' to the solid behavior." lol (:
Construct needs away for solid to always be solid no matter what. A solid that doesn't allow other sprites to get stuck in it.
Ok, rant over.
Does anyone know how to get the walls and the player to be solid like a brick wall so they never get stuck no matter what happens?