dop2000's Recent Forum Activity

  • I'm guessing tilemaps are not rendered when they are outside of the viewport, so it will not be possible to paste them on canvas/paster object. There are two solutions -

    1. Temporarily move tilemaps for player 2 to the viewport, paste them, and move back to their original position. This can all be done in one tick. Don't know if this can cause problems with player #1, maybe you'll also need to temporarily disable collisions.

    2. Keep the tilemaps for player 2 on the screen, but make them invisible, or put them on an invisible layer. Seems like invisible tilemap can be pasted on Paster.

  • It's hard to understand what's going on in your game, but I believe the problem is that SectorDefence sprite is solid. So the virus sprites are trying to walk around it. When I removed Solid behavior, viruses walked straight to its center.

  • Use Timer behavior. When enemy is created, start the Timer for random(1,4) seconds.

    In "On Timer" event, fire a bullet and re-start the timer for another random(1,4) seconds.

  • Check collision polygon in all animation frames. Ideally all polygons and origin image points should be the same in all frames/animations on Platform object.

    That's why it's preferable to use a different sprite. Check out the "Kiwi story" template, there are two sprites - Player_Base and Player_Mask.

  • Setting mouse cursor from sprite never worked well for me. I suggest setting it to "None". Add all cursor images to a single sprite and on every tick set this sprite position to (Mouse.x, Mouse.y). When mouse is over different objects, simply change sprite frame/animation.

  • Two ways to deal with this:

    1) Change full-screen scaling mode to Scale Outer or Off. You may need to re-design some things in your project for this..

    2) Don't use TextBox control, create your own text box and keyboard:

    construct.net/en/tutorials/mobile-keyboard-and-hall-of-fame-for-all-mobile-devices-738

  • Yeah, if the sprite doesn't exist, then the condition "Sprite Is Not Moving" returns false and the whole event is not triggered. Here is an easy way to fix this:

    On Numpad 6 is pressed
    
    	(sub-events)
    
    	Sprite Is Moving : (no actions)
    
    	Else : Sprite10 Set X...
    		: Function call moveenemies
    
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  • Did you see Pacman clone template included in C3? It has ghosts AI:

    https://editor.construct.net/#open=template-eat-em-all

  • Edit your comment and then you will be able to insert an image.

    Or post on Imgur.

  • You can send a limited amount of data in URL parameters to the spreadsheet. From your explanation I thought there may be hundreds of values.

    Another popular option is to send data to Firebase service. There are a number of addons for that.

  • Well, don't do that :)

    I don't know what other solution you are expecting. If you are filling the tilemap randomly, make sure it's not overlapping the sprite.

  • Need more information. What do you do to the Sprite S, so it gets stuck? If you move it with non-physics methods or behaviors, don't do this.

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dop2000

Member since 26 May, 2016

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