dop2000's Recent Forum Activity

  • Thanks for the detailed explanation! I still haven't had an opportunity to play with timelines. I'm making a game for a jam, so thought I should finally give it a try.

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  • Thanks, DiegoM !

    Is it possible to use relative values in key frames? Say, move the player sprite to (player.x+100, player.y+200)

  • Is it possible to move a sprite with Timeline, if I don't know the exact target position? For example, I want to move a camera from the player to the Big Boss, then back to the player. Positions of the sprites are not fixed, both the player and the Big Boss may be anywhere on the layout.

    (I know I can use MoveTo or other behaviors, I'm just curious if this can be done with Timelines)

    Tagged:

  • You need to contact Customer Support:

    construct.net/en/contact

  • You mean rounded corners? It's easy:

  • Set texbox3 text to str(int(textbox1.text)+int(textbox2.text))

    If you need decimal points, use float() instead of int()

  • So if enemy is NOT moving, and it has a man to the left, you want the enemy to start moving to the left. Is this correct? What's really happening?

    If you have many enemies and men, you need to add "For each Enemies" to the top event. Conditions should be in this order:

    Enemies ValueLeft>=32
    For each Enemies
    Men pick nearest to Enemies
    
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  • Actually, there are no instances of Console object at the moment that event is triggered. The first instance is already destroyed, and the second is not yet created.

    I still don't fully understand when the newly created instance becomes available for subsequent events.. It supposed to be accessible in the next top-level event, but it's not always the case.

  • Funny enough, the problem is with the Console object. You are destroying one instance of Console and creating another in the same tick. So I'm guessing the text "You're connected to the internet." goes into the deleted instance.

    Don't destroy Console on start of the layout and you'll see that everything works correctly.

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dop2000

Member since 26 May, 2016

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