dop2000's Recent Forum Activity

  • I think flood fill has always been not very accurate. It's ok for some images, but if you need good quality, you should use an external editor.

  • It works fine for me. Make sure you select the right tolerance and tick/untick "Flood fill" checkbox.

  • Yeah, that's why there are special conditions for angles. You can use "Is between angles", or it may even be easier to use "Is within angle". For example, "Is within 45 degrees of 180" for "Walk_right" animation.

  • No, you can use both new and functions in one project.

    Just don't mix them together like on your screenshot. Inside the new function use "System Compare variable" condition to compare parameters. Inside the old function use "Function Compare Parameter" condition.

    You can also rename the old Function object to something like OldFunc to help telling them apart.

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  • You have an old Function plugin in your project (with blue icon). Find it and remove it.

    With new functions (black icon), you can compare parameters as variables, using "System Compare Variable" condition.

  • AJAX Request URL "https://myserver.com/file.json"
    Wait for previous action to complete
    Array Load from AJAX.LastData
    

    Note, that the JSON file needs to have a specific format, like this:

    {"c2array":true,"size":[25,1,1],"data":[[[0]],[[50]],[[60]],[[70]],..... }
    
  • So in scenario 1 you have 60 different objects (Sprite1, Spire2 etc.), with 80 animation frames each? And in scenario 2 only one object, but 60 instances of it. Is this correct?

    Then scenario 2 is much better! 60 objects will use 60x times more memory than one object. The number of instances doesn't matter much.

  • Yeah, "Stop loop" for some reason doesn't work with JSON or Array "for each" loops.

    You can add a local variable continue=1. Add "continue=1" condition to the loop. When you need to stop it, set continue to 0.

  • Did you see the "Follow Path" template?

    https://editor.construct.net/#open=follow-path

    I believe you can modify the array to also include actions. Increase array height to 3 and use the third column to store actions which the ghost needs to perform at certain time.

  • round is required, because window coordinated must be integer, otherwise you'll get an error and the window will not move.

    Without lerp the window starts wobbling like crazy, I couldn't figure out why..

  • Try this. round and lerp are required, otherwise it won't work

    .

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dop2000

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