dop2000's Recent Forum Activity

  • Try changing other parameters - Seems, Edges, Fill

  • Check out "Demo D" in this template:

    construct.net/en/free-online-games/random-level-generator-23488/play

    There is also a free demo and a youtube tutorial explaining how it's done:

    howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes

    However, the endless runner level is only available in the paid version.

  • As someone suggested, you need to edit SplashScreen.java, disabling line 103 in it.

    I know only one way to do this, you will have to build your app using Cordova CLI. Here is a good tutorial.

    After you execute "cordova prepare" or "cordova add android" command, search for SplashScreen.java in the cordova project folder. Edit the file, then continue building the app.

    .

    You can also try removing "cordova-plugin-splashscreen" from your app. I don't know if this will work, but maybe if you set Loader Style=nothing, this plugin will not be added to the project. Or try exporting the project to Cordova, remove all mentions of this plugin from config.json and config.xml, then re-zip the files, load zip into C3 Export Manager and continue building the app.

  • Pretty sure it does not.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • If you configure the right grid size for pathfinding and disable diagonals, it should work. Also you can use MoveTo behavior to move along the pathfinding path - it will move strictly from one point to another, not cutting corners.

  • Overlay mixes background with foreground, you can google about how it works. If you want to change the color, you might try a different effect - for example Tint, Set Color, Replace Color etc.

  • Oh, Construct is not supposed to run at fps <30. The game will slow down because the delta-time (dt) can't be greater than 0.0333

    Of course the best solution would be fixing whatever is causing bad performance. If this is not possible, then I guess you will have do sin calculations in events, without Sine behavior. And you'll have to use the device clock to get the actual delta-time value.

  • All behaviors are framerate-independent, Sine including. Unless fps drop below 30, it should produce consistent results.

    Can you post your project file, demonstrating the problem? Maybe the framerate is not the issue.

  • You can round to any number of decimals, for example:

    Set var to round(var*10)/10 will give you 12.4

  • You do not have permission to view this post

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 18 Oct, 2026

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies