dop2000's Recent Forum Activity

  • but what if when want to create 3rd line continues

    Then it won't be L-shaped! You should've explained your task better. For multiple lines the solution would be different. If you just want to connect dots, then simply create a new line from dot to dot as the mouse moves.

  • There's probably an easier and more efficient way, but here's my attempt:

    dropbox.com/scl/fi/7mzkocw8vmpv94d58t8kg/drawLShapeLine.c3p

  • Oh, right, objects can be in multiple families. Your solution is better!

  • I've read your post several times, but I still have no idea what you're asking.

    If you want to disable the Drag & Drop behavior for specific object instances, you can just untick the checkbox in the behavior properties, or use the "Set Enabled" action to enable/disable it at runtime.

  • It may be easier to combine similar enemies into a single sprite. Say, all blue enemies into blueEnemy sprite, all red into redEnemy sprite. This way you can create a blueEnemy instance and then pick a random animation for it.

    Alternatively, you can create a random enemy using "Create by name" action. For example:

    Create object by name: choose("blueSkeleton", "blueZombie", "blueGoblin")

  • You do not have permission to view this post

  • There's nothing wrong with using physics for such effects. You just need to find the right physics values - for example, I think the gravity in your video could be higher.

  • System: Set globalVar to Sprite.instVar

  • I have 3 instance variables in the sprite "Enemy Hit Area" to store the UIDs of:

    With hierarchies you don't need to store their UIDs! Use "pick parent" and "pick children" conditions to pick other objects in the hierarchy. For example:

    Hero on collision with EnemyHitArea
    EnemyHitArea pick parent Enemy
    Enemy pick child Bomb
     : Bomb remove from parent
     : Bomb play animation "Explosion"
    
  • What minification mode do you use? Try simple minification.

  • you can try adjusting the object's scale and Y position at the same time to create the illusion of moving forward or backward in 3D space.

    But this won't actually flip the card, right? I.e. the back face of the card object will not appear at the top?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Apply the initial force/velocity at random(360) angle.

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 10 Aug, 2026

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies