It may be easier to combine similar enemies into a single sprite. Say, all blue enemies into blueEnemy sprite, all red into redEnemy sprite. This way you can create a blueEnemy instance and then pick a random animation for it.
Alternatively, you can create a random enemy using "Create by name" action. For example:
Create object by name: choose("blueSkeleton", "blueZombie", "blueGoblin")
Thanks for this tip! I realized families inherit to other families though so I just made a bunch of mini-families. So I have "Enemy" family, and then "Red" family with all red enemies in it, etc. Then instead of spawning from Enemy family I pick the specific group I want to spawn from.
Definitely a little weird to get my head around coming from other workflows like Unity but it does get the job done.