UID-Based Drag & Drop Flow for Multi-Instance Objects

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  • I place my sunglasses Sprite in three different places.

    Step 1: I can drag one pair of sunglasses to a specific object, and then I can make a new ice cream thing. 

    Note that the other two pairs of sunglasses cannot drag.

    Step 2: I can drag and drop the ice cream into the   new created icecream  area.

    NOte in My project i have only one sunglass and icream images

    how to achieve in evensheet?

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  • I've read your post several times, but I still have no idea what you're asking.

    If you want to disable the Drag & Drop behavior for specific object instances, you can just untick the checkbox in the behavior properties, or use the "Set Enabled" action to enable/disable it at runtime.

  • “Same here, I’m a bit confused too. KG Baran, do you mean you want only one sunglasses instance draggable at a time, and the others locked? Or are you trying to spawn a new ice cream object when you drop the sunglasses somewhere? Maybe explaining your end goal step by step would help.”

  • Maybe they are trying to make a merge game? And whatever they tried only works for one instance based on the “note”.

    We are missing information.

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