dop2000's Recent Forum Activity

  • Darxoon

    Say you have Enemy sprite with instance variable Health.

    And you want to count all enemies with full health and display this number in MyText.

    Add event

    Enemy -> Compare instance variable Health=100 -> MyText set text to ("Enemies with 100% health:" & Enemy.PickedCount)

  • Local Storage has nothing to do with layers or layouts.

    It's just a method of storing data. What data you store and when in the game you retrieve it - it's up to you.

  • Well, if you want the bullet to immediately change angle, you can remove the alnglelerp part.

    Simply set angle to angle(Self.X, Self.Y, Target.X, Target.Y)

    anglelerp was to make the trajectory smoother.

  • Try this:

    Every tick -> BulletSprite set Angle to anglelerp(Self.Angle, angle(Self.X, Self.Y, Target.X, Target.Y), dt*4)

    In Bullet behavior set "Set angle=Yes"

  • What you probably looking for is Else condition.

    If condition A -> action A

    else -> action B

    You can also use other conditions after Else:

    If condition A -> action A

    else if condition B -> action B

    else if condition C -> action C

    else -> action D

    "Else" can't be used with triggered events like "On created" event on your screenshot.

    Triggered events have a little green arrow and usually start with "On.."

    You can see the list of all expression in the expression editor, there is a semi-transparent window with all objects in your project. If you click System for example, you'll find all system expressions.

  • I'm guessing you want to select rotation direction randomly?

    Use choose(0,1) to "flip a coin".

    if choose(0,1)=1 then rotate clockwise

    else rotate counterclockwise

    Or you can use choose() expression in a formula: Rotate (choose(-1,1)*degrees)

  • No worries!

  • Sorry, I had to change pretty much everything:

    https://www.dropbox.com/s/g4gnllwg7fpg9 ... .capx?dl=0

  • If I understand you correctly, you can try this:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • RBARON85

    You have to do this in 2 steps:

    Step 1. Pick an instance of the sprite.

    You can use any method to pick an instance:

    Sprite->Pick by unique ID - if you know the UID

    System->Pick random - if you want a random instance

    Sprite->Pick nearest/furthest

    etc.

    Step 2. Move to (Sprite.X, Sprite.Y) position.

    Again, there are plenty of ways to do this. The easiest is MoveTo behavior, or you can use Bullet, LiteTween or simply move your object a couple of pixels towards (Sprite.X, Sprite.Y) on every tick.

    Note: Step 2 should be a sub-event to step 1.

  • Maybe just restart the animation after it has ended?

    Character->On Finished "Speak" Animation -> Character play "Speak" animation

  • facecrime

    No, see my code - you can calculate (time-ButtonSprite.timePressed) to fill up the meter while the button is being held in "Is Touching" event. You can add other conditions, say the meter starts filling up if holding time is more than 1 second, and stops after 3 seconds.

    The same formula can be used when touch is released or after finger has moved away from the button - in "Is NOT Touching" event, before resetting timePressed to 0.

    You don't need another flag, since you have timePressed variable. When it's 0, you know that the button is not in touch.

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 12 Oct, 2026

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies