You have to do this in 2 steps:
Step 1. Pick an instance of the sprite.
You can use any method to pick an instance:
Sprite->Pick by unique ID - if you know the UID
System->Pick random - if you want a random instance
Step 2. Move to (Sprite.X, Sprite.Y) position.
Again, there are plenty of ways to do this. The easiest is MoveTo behavior, or you can use Bullet, LiteTween or simply move your object a couple of pixels towards (Sprite.X, Sprite.Y) on every tick.
Note: Step 2 should be a sub-event to step 1.