hi
i would like to make my bullets when fired allways go in the direction of the ennemy, how can i achive that?
Try this:
Every tick -> BulletSprite set Angle to anglelerp(Self.Angle, angle(Self.X, Self.Y, Target.X, Target.Y), dt*4)
In Bullet behavior set "Set angle=Yes"
i changed the dt*4) to dt*40) because before that the bullet was turning all around the moving ennemy who has "sine movement"
also i dont know why but my vertical line "laser" has a wrong angle like turning to 45° or something
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Well, if you want the bullet to immediately change angle, you can remove the alnglelerp part.
Simply set angle to angle(Self.X, Self.Y, Target.X, Target.Y)
anglelerp was to make the trajectory smoother.
well i keep the same problem :s
normally those pink lines are suposed to be allways vertical the bullets are following the pink circle but angle of laser is wrong
SOLVED it was a sprite problem i rotated my sprite
thanks dop2000