ArcadEd's Recent Forum Activity

  • I see, thanks for clarifying.

    Wouldn't you need the find accounts permission to use google play services? Right now when I launch an app with it, the app asks me which account I want to log in with since I have multiple on my phone?

    Is there a list of what permissions, if any, are required for google game services?

  • I don't really have an issue with it. A few of my CJS games have over 50,000 installs and I have never had one complaint about the permissions. Maybe they just don't install it so they can't review?

    I just installed my app and here are the permissions.

    Read Phone Status and Identity

    Approximate Location (this is for location based ads)

    Modify or delete contents on your usb storage

    Find accounts on the device (google play services)

    Full Network access (ads)

    View Network Connections

    Prevent Tablet From Sleeping.

    None of those seem over the top to me.

  • I can confirm it's working. Just need to figure out how it all works now, but it does appear to be working in 168.

  • So I didn't notice this section of the plugin. I had it set to none. DUH!

    I'm about to test it.

  • Ok, I got the demo working. Now to my own game.

  • Thanks

    If you follow my thread on GitHub you can see that Andreas says the demo works fine for him, but his own app doesn't. I'm flushing my C2, reinstalling and then reinstalling the new version of the plugin to just see if there was issues somewhere.

  • I haven't actually tested it on iOS. That was never a problem in a the past, so hopefully that isn't broken .

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  • Yes, that's the one.

  • Well I know it's not my Capx, I compiled the demo capx and get the same error when I click on the "Click to log in" button on the social tab.

    Would be great if anyone else can confirm or not that clicking on the Click to Log in button actually prompts a login to google play games, on an actual mobile device of course.

  • Well to be fair, they were working on the latest stable release (r163). That makes sense, as the next stable release only came out yesterday.

    Can't blame them for that.

  • Thanks Ashley, that's what I figured. I'll keep messing around with it.

  • Ludei just confirmed that it was tested on r163. I'm doing some testing now to see if my problems go away using r163.

    If that's the case, Ashley, what could have changed from 163 until now that effects this?

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ArcadEd

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