Well, I think I am getting closer. I just went through the exported folder and I have 30+ sprite sheets in the 1024x1024 size. That's about 144mb right there (4mb x 30).
Plus a 2048x2048 and several 512x512. All together, I am going to gather it equals about 200mb of memory usage. Now the question, is there a way to combine some of these? It seems like C2 create a sprite sheet for each object and puts as much on it as it can, but doesn't combine them.
A good example is my store icons. Each is it's own object.
I guess this is a consideration when creating the game from the beginning . Now my game is completely playable on all newer devices as I have tested it on, I'm just trying to learn how to optimize it more.