ArcadEd's Recent Forum Activity

  • I would contact support. It should be as simple as including the plugin and created the events and actions you need. It shouldn't cause a java error.

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  • Try using this in your index.html file <script type="text/javascript" src="http://cdn.gameplayer.io/api/js/game.js"></script> instead of <script src="spilapi.js"></script>

    Otherwise you can try reaching out to support. Mario Gesteira was the one helping me that updated the plugin. The one I link via my dropbox is the latest one I have that I used for my game about 2 months ago.

    Support email.

  • Why not just use the new plugin that Spil created for us that I posted a few posts up?

  • CJS has support for both Google Play Leaderboards and Gamecenter Leaderboard (ios).

  • Sure, coding in a double jump manually wouldn't be too hard. However the double jump feature is already built into the platformer behavior, would be nice to be able to simply reset it. In my case if I fall off a rope, I could jump back on to the rope (using the double jump), however since I don't actually touch the ground, the double jump doesn't reset. The next time I fall off the rope, I can no longer jump back onto it in mid air.

    I'm still up in the air if this is how I am going to the leave controls, but just thought I support a good feature idea.

  • I'd like to second this. Just ran into this in my current game.

    Would love not have to do the double jumping manually. Just a simple Reset Double Jump action.

  • Hello,

    > Is necessary to add the CocoonJS plugin in the C2 project or is enough with the ATP?

    >

    Nop, it is not necessary anymore . CocoonJS just for the old cloud (or your project will crash). In addition, yesterday we updated the ATP for C2 to delete de unnecessary dependencies. When installing the plugins at the cloud, the required files will be injected in the project, so you don't have to worry about versioning. We will keep the libraries up to date.

    We are now migrating the rest of CocoonJS plugins into several ATP. It will be possible to have Facebook and Google Play at the same time as they will be different plugins. And we will keep Canvas+ special features (Keyboard, dialogs, device info) on another plugin.

    Cheers .

    Great news, thank you.

  • I use OBS as well it works great.

  • It's a ways off. Just keep making games with C2, you can import them into C3 later if you want too.

  • Yes, this had me scratching my head for a while one night. Matter of fact I think I was streaming at the time .

  • You need to generate your keystore keys yourself.

    http://support.ludei.com/hc/en-us/artic ... ndroid-APK

    Just, I just signed mine while it compiled, worked fine.

    As for you scaling issue. What full screen option are you using?

    Yes, no webGL means no effects or other webGL specific behaviors. I hope it's fixed soon <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • fldr it's mentioned a few times in the last few pages of this thread. There is a problem with webGL currently. You need to turn off WebGL in C2 before exporting.

    Ludei is aware of it and is working on it.

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ArcadEd

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