Feature request: Reset double-jump in events

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  • 10 posts
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Very simple code without excess options (15 events for server and 11 events for client)
  • This would be a useful addition to the platform behaviour I think. Enables us to do things like multiple wall jumps or upwards swimming more easily.

  • I'd like to second this. Just ran into this in my current game.

    Would love not have to do the double jumping manually. Just a simple Reset Double Jump action.

  • This is literally one of the easiest things you could possibly code yourself O_o;;

  • Sure, coding in a double jump manually wouldn't be too hard. However the double jump feature is already built into the platformer behavior, would be nice to be able to simply reset it. In my case if I fall off a rope, I could jump back on to the rope (using the double jump), however since I don't actually touch the ground, the double jump doesn't reset. The next time I fall off the rope, I can no longer jump back onto it in mid air.

    I'm still up in the air if this is how I am going to the leave controls, but just thought I support a good feature idea.

  • This is literally one of the easiest things you could possibly code yourself O_o;;

    Hehe, yeh it is. I figured out how not long after I posted and forgot all about this thread

    For people who wonder:

    Set Platform Vector Y to -Object.Platform.JumpStrength

    Sure, coding in a double jump manually wouldn't be too hard. However the double jump feature is already built into the platformer behavior, would be nice to be able to simply reset it.

    Yep, would be a handy and natural fit for the behaviour.

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  • +1

    This would be a great, even though I have done it in the past I'd rather not need to code my own double jump

  • has this been done yet? I used to code double jump manually before, but never had to since they implemented it. But This feature has always come across my mind as a requirement. That along with allowing more jumps

  • I would love this feature as well. It would definitely shave valuable minutes off of dev time.

  • +1 here

    Made the code manually, but didn't serve my need to the ocasion

  • I can easily code it in, but I still would love to have this feature added.

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