Mikal's Recent Forum Activity

  • Can you share your project? I typically create a custom skin, add the other skin variations I want to that custom skin and then set the custom skin.

    If you want to DM, the project, I am Mikal#1464 on Discord and on the Construct Community Discord server.

  • Note that the Spine object will _not_ render in the editor, it will only render during runtime, due to limitations of how the Spine render interacts with the C3 render.

    That being said, if you are having an issue during runtime, you can send a link to the project and I can take a look for you.

  • When you go to the local server do you use http and ws instead of https and wss?

  • Yes, I run a server locally along side the client in preview, we use ws: and http: instead of wss and https locally.

  • sTARKi - can you share an example file showing the issues, I want to make sure I am addressing your specific use case. I use sendgb.com to send large files, or you can DM me on the Construct Community Discord.

  • Thanks for the details and the example, I will review.

  • Update:

    github.com/gritsenko/c3_spine_plugin/releases/tag/2.8.2

    Fix C3 324 compat and set region ACE for 4.1

  • Which version of the addon are you using? Later versions have optimizations around this case when animation is paused.

  • It is available on the itch.io page.

  • Hi, regarding 3D light, the effect addon is just a simple light projected from the viewer toward the scene. Since we don't have the right information or effect process from C3, we can't do much more than that right now.

    Think of it as the camera having a flashlight or torch pointed at the scene.

    When using the addon don't forget to set the light diameter to 1-3 (can be used to make it more like a spotlight or a flood light.)

    Here's one of the examples that is on the itch site: FighterPerfLayerLight3D.c3p

    Let me know if you need any more info.

    • Post link icon

    Thank you for the update and the nice process to support both WebGL 1 and WebGL 2 in the same addon, nice work.

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  • You can't really pull bone position, you can only 'force' their values.

    Instead if you want to use a Spine position to reference in C3, you should add a bounding box to the spine project attached to a bone where you want it (e.g. at the tip of a sword) and use the bounding box expressions to read the value of the bounding box (either the points of the box or the center.) The github site has a little more information on that (you also need to use the update bounding box ACE to get the latest values.)

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Mikal

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Member since 22 Apr, 2016

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