Collapsing menu: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
Revolving menu doesn't make sense if the game using mouse/touch. It will be different story if in your game menu using key/button to navigate.
It's okay really to started again even if the world seems to fall apart. Build your faith make a path. Continue dreaming and keep back to deliver your game. What is better than finishing what we've settled in first place?
Slope slides: dropbox.com/s/q87b0e5l28o518x/swing_proto.capx
If you already put every 2 seconds then you don't need to add wait 2 seconds.
I like the landmark idea of stage selection, giving iconic representation what the stage resemble of.
My addiction 'for' loop drives me to create recursive room generator to be tested:
dropbox.com/s/bdwbztvqalda546/recursive_dungeon_room.capx
The pattern recursion based on 4^n_division that generates multiplication by 1, 4, 16 and so on. I called this quad division. 3/4 passage generated for each cross section and shifted randomly during division to fit middle wall.
Check following example: dropbox.com/s/p2p9h1b2ite63bq/tomb_miner.capx
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If by means of slide box is moving in axis, we need to limit the movement in 4 directions for the box. Then convert touch movement to close axis direction.
Make a good use of pin behavior to achieve such chain hierarchy:
dropbox.com/s/acn0bo320u4ey6m/pin_to_pin_new.capx
Old attempt to branching (or de-branching?) a tree:
dropbox.com/s/2m6hnmbsc20jn1j/branching.capx
Hope this give a grasp about tokenat:
dropbox.com/s/jdxs2r6hf0t0obc/npc_dialogue.capx
You already have instance variable NPCID. One with value 1 and other with value 2. That would be enough to differentiate dialogues. Forget about 'loop' for now and let's talk about tokenat to retrieve strings. I'll make simple example first.
Member since 22 Feb, 2012